ARTIFICIAL INTELLIGENCE FOR EMULATING HUMAN PLAYSTYLES

Patent №

US 10,839,215

Granted

2020-11-17

Filed 2018

Owner

ELECTRONIC ARTS INC.

Lab

AI components

5

ml · vision · kr · planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

15985347

An artificially intelligent entity can emulate human behavior in video games. An AI model can be made by receiving gameplay logs of a video gameplay session, generating, based on the gameplay data, first situational data indicating first states of the video game, generating first control inputs provided by a human, the first control inputs corresponding to the first states of the video game, training a first machine learning system using the first situational data and corresponding first control inputs, and generating, using the first machine learning system, a first artificial intelligence model. The machine learning system can include a convolutional neural network. Inputs to the machine learning system can include a retina image and/or a matrix image.

Machine learningVisionKnowledge representationPlanningAI hardwareA63F 13/67G06F 18/214G06N 3/045G06N 3/0464G06N 3/08G06N 3/09G06N 5/046G06T 7/70+6 more

AI classification

Machine learning1.00
AI hardware1.00
Planning1.00
Vision1.00
Knowledge representation0.52
Natural language0.02
Speech0.00
Evolutionary computation0.00

Ownership

ELECTRONIC ARTS INC.

assignment · 460940311

Assignors

RUPERT, JASON, SOMERS, CAEDMON

On an employer assignment, the assignors are typically the inventors.

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