IMPROVING AREA LIGHT SHADOWS IN COMPUTER GENERATED SCENES

Patent №

US 10,891,783

Granted

2021-01-12

Filed 2019

Owner

NVIDIA CORPORATION

AI components

1

vision

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

16482377

Determining the occlusions or shadows for an area light within a scene is difficult, especially realistic shadowing in large and dynamic scenes. The disclosure provides an adaptive occlusion sampling process that uses voxel cone tracing to distribute the voxel tracing cones on the surface of area lights to obtain samples for shadowing in computer generated images or scenes. A method of adaptive occlusion sampling from a rectangular area light is disclosed that can be used to provide realistic shadowing in a computer generated scene. A process to compute a shadow of an area light within a scene is also disclosed herein that includes obtaining samples, employing voxel cone tracing, from a light surface of the area light based on sample points of a sampling grid created from sample patterns that are based on a determined number of cones.

VisionG06T 15/60G06T 15/06G06T 15/80G06T 19/20G06T 2215/12G06T 2219/2012

AI classification

Vision1.00
Machine learning0.04
AI hardware0.01
Planning0.00
Evolutionary computation0.00
Knowledge representation0.00
Speech0.00
Natural language0.00

Ownership

NVIDIA CORPORATION

assignment · 499150150

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