Valuation of Third-Party Generated Content Within a Video Game Environment

Patent №

US 10,981,066

Granted

2021-04-20

Filed 2019

Owner

MICROSOFT TECHNOLOGY LICENSING, LLC

AI components

3

ml · kr · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

16558051

Described herein is a system and method for valuing third-party generated content within a video game environment. Third-party generated content (e.g., a persona item for a virtual character) for a video game comprising file(s) is received. The file(s) are analyzed to detect more predefined objective property(ies) of the received third-party generated content. A rarity score for the third-party generated content is calculated based, at least in part, upon the detected one or more predefined objective properties and, optionally, a weight assigned to each predefined objective property. A rarity level for the third-party generated content is assigned based, at least in part, on the calculated score. Information regarding the assigned rarity level of the third-party generated content is provided (e.g., to a user of the video game and/or a creator of the third-party generated content).

Machine learningKnowledge representationAI hardwareA63F 13/67A63F 13/35A63F 13/63A63F 13/69G06Q 30/0278

AI classification

Knowledge representation1.00
Machine learning0.73
AI hardware0.63
Vision0.12
Evolutionary computation0.02
Planning0.00
Speech0.00
Natural language0.00

Ownership

MICROSOFT TECHNOLOGY LICENSING, LLC

assignment · 502270963

Assignors

GREINER, JARED BENJAMIN, KONO, KARA JANE, CARECCIA, LAUREN ELIZABETH

On an employer assignment, the assignors are typically the inventors.

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