METHOD FOR DETERMINING PLAYER BEHAVIOR

Patent №

US 11,090,566

Granted

2021-08-17

Filed 2020

Owner

SONY INTERACTIVE ENTERTAINMENT LLC

Lab

AI components

4

kr · planning · evo · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

17022666

Methods and systems for determining behavior of a player playing a video game includes assigning a behavioral value point for the player and for each game item in a gaming scenario of the video game. An action performed by the player and directed toward a specific game item is detected in the gaming scenario. Adjustment value points defined for the action and for the effect of the action on the different game items are identified. A change in the behavioral value points for the player and for each game item affected by the action of the player is dynamically computed by applying adjustment value points defined for the action and for the effect of the action to the corresponding behavioral value points assigned to the player and for each game item affected by the action. The change in the behavioral value points of the player and of each game item affected by the action are examined to establish if the player is exhibiting good behavior or bad behavior.

Knowledge representationPlanningEvolutionary computationAI hardwareA63F 13/79A63F 13/355A63F 13/46A63F 13/58A63F 13/67A63F 13/75A63F 13/847A63F 2300/5546+1 more

AI classification

Planning0.99
Knowledge representation0.99
Evolutionary computation0.95
AI hardware0.79
Machine learning0.10
Natural language0.00
Vision0.00
Speech0.00

Ownership

SONY INTERACTIVE ENTERTAINMENT LLC

assignment · 537930779

Assignors

CHOW, KATRINE

On an employer assignment, the assignors are typically the inventors.

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