Patent №
US 11,090,566
Granted
2021-08-17
Filed 2020
Owner
SONY INTERACTIVE ENTERTAINMENT LLC
Lab
—
AI components
4
kr · planning · evo · hardware
Assignment
Recorded
Dataset
AIPD
2023_r1 edition
Application
17022666
Methods and systems for determining behavior of a player playing a video game includes assigning a behavioral value point for the player and for each game item in a gaming scenario of the video game. An action performed by the player and directed toward a specific game item is detected in the gaming scenario. Adjustment value points defined for the action and for the effect of the action on the different game items are identified. A change in the behavioral value points for the player and for each game item affected by the action of the player is dynamically computed by applying adjustment value points defined for the action and for the effect of the action to the corresponding behavioral value points assigned to the player and for each game item affected by the action. The change in the behavioral value points of the player and of each game item affected by the action are examined to establish if the player is exhibiting good behavior or bad behavior.
AI classification
Ownership
SONY INTERACTIVE ENTERTAINMENT LLC
assignment · 537930779
Assignors
CHOW, KATRINE
On an employer assignment, the assignors are typically the inventors.