AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME

Patent №

US 11,103,791

Granted

2021-08-31

Filed 2020

Owner

KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)

Lab

AI components

2

planning · evo

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

16746235

A game includes player characters in a virtual space. The game is progressed in accordance with game progress information, which is useable for generating a game screen. The game screen is configured to be displayed on a display device. An instruction for registering a player character, which is manipulated in the game by a first player, is received, and the player character of the first player is registered as a copy non-player character. The copy non-player character is configured to be manipulated in the game by a second player. The game progress information is updated, and data of the player character of the first player is updated in accordance with a manipulation of the copy non-player character by the second player during a period in which the first player is in an off-line state.

PlanningEvolutionary computationA63F 13/79A63F 13/00A63F 13/35A63F 13/55A63F 13/56A63F 13/63A63F 13/67A63F 2300/5533+7 more

AI classification

Planning0.91
Evolutionary computation0.77
Knowledge representation0.16
AI hardware0.01
Vision0.00
Natural language0.00
Machine learning0.00
Speech0.00

Ownership

KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)

assignment · 515490464

Assignors

FUJISAWA, JIN, ANZAI, TAKASHI, KURODA, YOICHI, KATSUME, YOSHITAKA

On an employer assignment, the assignors are typically the inventors.

From the same owner

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