AUTOMATIC RIGGING OF THREE DIMENSIONAL CHARACTERS FOR ANIMATION

Patent №

US 11,170,558

Granted

2021-11-09

Filed 2020

Owner

MIXAMO, INC.

+2 more

Lab

AI components

1

evo

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

16919774

A system and method for automatic rigging of three dimensional characters for facial animation provide a rigged mesh for an original three dimensional mesh. A representative mesh is generated from the original mesh. Segments, key points, a bone set, and skinning weights are then determined for the representative mesh. The Skinning weights and bone set are placed in the original mesh to generate the rigged mesh.

Evolutionary computationG06T 15/08G06T 13/40G06T 17/20G06T 19/00

AI classification

Evolutionary computation0.57
Vision0.27
Machine learning0.23
AI hardware0.07
Natural language0.05
Knowledge representation0.02
Planning0.00
Speech0.00

Ownership

MIXAMO, INC.

assignment · 531100256

ADOBE SYSTEMS INCORPORATED

assignment · 531100303

ADOBE INC.

namechg · 531200857

Assignors

CORAZZA, STEFANO, GAMBARETTO, EMILIANO, VASUDEVAN, PRASANNA

On an employer assignment, the assignors are typically the inventors.

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