Systems and Methods for Generating a Skull Surface for Computer Animation

Patent №

US 11,410,366

Granted

2022-08-09

Filed 2020

Owner

WETA DIGITAL LIMITED

Lab

AI components

2

ml · vision

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

17079078

An animation system wherein a machine learning model is adopted to generate animated facial actions based on parameters obtained from a live actor. Specifically, the anatomical structure such as a facial muscle topology and a skull surface topology that are specific to the live actor may be used. A skull surface that is specific to a live actor based on facial scans of the live actor and generic tissue depth data. For example, the facial scans of the live actor may provide a skin surface topology of the live actor, based on which the skull surface underneath the skin surface can be derived by “offsetting” the skin surface with corresponding soft tissue depth at different sampled points on the skin surface.

Machine learningVisionG06T 13/40G06F 16/53G06F 18/2413G06N 3/0455G06N 3/08G06N 3/09G06N 20/00G06T 7/50+14 more

AI classification

Vision1.00
Machine learning0.96
Knowledge representation0.23
Natural language0.02
Evolutionary computation0.01
Planning0.00
AI hardware0.00
Speech0.00

Ownership

WETA DIGITAL LIMITED

assignment · 548280153

Assignors

CHOI, BYUNG KUK

On an employer assignment, the assignors are typically the inventors.

From the same owner

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