Generation of Context-Aware, Personalized Challenges in Computer Games

Patent №

US 11,413,541

Granted

2022-08-16

Filed 2020

Owner

ELECTRONIC ARTS INC.

Lab

AI components

5

ml · nlp · kr · planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

16891723

According to an aspect of this specification, there is described a computer implemented method comprising: receiving input data, the input data comprising data relating to a user of a computer game; generating, based on the input data, one or more candidate challenges for the computer game; determining, using a machine-learned model, whether each of the one or more of the candidate challenges satisfies a threshold condition, wherein the threshold condition is based on a target challenge difficultly; in response to a positive determination, outputting the one or more candidate challenges that satisfy the threshold condition for use in the computer game by the user.

Machine learningNatural languageKnowledge representationPlanningAI hardwareA63F 13/65A63F 13/69A63F 13/352A63F 13/46A63F 13/67A63F 13/79A63F 13/88G06N 3/0442+7 more

AI classification

Machine learning1.00
AI hardware1.00
Planning1.00
Natural language0.99
Knowledge representation0.52
Vision0.49
Evolutionary computation0.00
Speech0.00

Ownership

ELECTRONIC ARTS INC.

assignment · 528380579

Assignors

SARDARI, MOHSEN, ZAMAN, KAZI, HARDER, JESSE, CHAPUT, HAROLD, AGHDAIE, NAVID

On an employer assignment, the assignors are typically the inventors.

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