Readable and Editable NPC Behavior Creation using Reinforcement Learning

Patent №

US 11,534,690

Granted

2022-12-27

Filed 2020

Owner

ELECTRONIC ARTS INC.

Lab

AI components

5

ml · nlp · kr · planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

16999444

According to a first aspect of this specification, there is disclosed a computer implemented method comprising: training, based on an initial behavior goal and using reinforcement-learning, a reinforcement-learning model for controlling behavior of a non-playable character in a computer game environment; converting the trained reinforcement-learning model into a behavior tree model for controlling behavior of the non-playable character; editing, based on a user input, the behavior tree model to generate an updated behavior tree model for controlling behavior of the non-playable character; and outputting a final model for controlling non-player character behavior for use in the computer game environment, wherein the model for controlling non-player character behavior is based at least in part on the updated behavior tree model.

Machine learningNatural languageKnowledge representationPlanningAI hardwareA63F 13/57A63F 13/67A63F 13/47G06N 3/044G06N 3/0442G06N 3/08G06N 3/092G06N 5/01+1 more

AI classification

Machine learning1.00
Planning1.00
AI hardware0.95
Knowledge representation0.67
Natural language0.52
Vision0.16
Evolutionary computation0.04
Speech0.00

Ownership

ELECTRONIC ARTS INC.

assignment · 535710347

Assignors

AGHDAIE, NAVID, CHAPUT, HAROLD, WU, MENG, YU, QILIAN, ZAMAN, KAZI, ZHAO, YUNQI

On an employer assignment, the assignors are typically the inventors.

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