TECHNIQUES FOR SCULPTING DIGITAL FACES BASED ON ANATOMICAL MODELING

Patent №

US 11,645,813

Granted

2023-05-09

Filed 2020

Owner

THE WALT DISNEY COMPANY (SWITZERLAND) GMBH

+3 more

Lab

AI components

3

ml · vision · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

16921871

Techniques are disclosed for creating digital faces. In some examples, an anatomical face model is generated from a data set including captured facial geometries of different individuals and associated bone geometries. A model generator segments each of the captured facial geometries into patches, compresses the segmented geometry associated with each patch to determine local deformation subspaces of the anatomical face model, and determines corresponding compressed anatomical subspaces of the anatomical face model. A sculpting application determines, based on sculpting input from a user, constraints for an optimization to determine parameter values associated with the anatomical face model. The parameter values can be used, along with the anatomical face model, to generate facial geometry that reflects the sculpting input.

Machine learningVisionAI hardwareG06T 17/00G06T 17/20G06T 7/60G06T 2207/30201

AI classification

Vision1.00
AI hardware0.97
Machine learning0.54
Planning0.32
Evolutionary computation0.16
Natural language0.01
Knowledge representation0.01
Speech0.00

Ownership

THE WALT DISNEY COMPANY (SWITZERLAND) GMBH

assignment · 534530407

ETH ZÜRICH

assignment · 534530407

DISNEY ENTERPRISES, INC.

assignment · 534530654

ETH ZÜRICH (EIDGENÖSSISCHE TECHNISCHE HOCHSCHULE ZÜRICH)

correct · 631460538

Assignors

GRUBER, AUREL, FRATARCANGELI, MARCO, BRADLEY, DEREK EDWARD, ZOSS, GASPARD, BEELER, DOMINIK THABO

On an employer assignment, the assignors are typically the inventors.

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