Patent №
US 11,670,184
Granted
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Owner
—
Lab
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AI components
6
ml · nlp · speech · kr · planning · hardware
Assignment
None on record
Dataset
AIPD
2023_r1 edition
Application
17851003
Children are spending an enormous amount of time on computer screens without receiving any educational benefit for doing so. The present invention advantageously Automatically Converts children's entertainment screen time into learning screen time. This is referred to as Auto-Conversion of Entertainment Screen Time into Learning Time. A novel Continuous Engagement Method During Learning keeps the learner engaged in academic functioning (where engagement would otherwise be continuously declining). The present invention solves a critical problem for special learners (e.g., those with ADHD, autism, dyslexia, or memory impairment) who have a high affinity for screen time and cannot access traditional reading instruction. An Artificial Intelligence (AI) architecture is used to customize the type of instruction the learner receives based upon academic progress and to customize delivery of the instruction itself by closely monitoring the learner's emotional mood state and sustained attention.