LATENCY COMPENSATION USING MACHINE-LEARNED PREDICTION OF USER INPUT

Patent №

US 11,717,748

Granted

2023-08-08

Filed 2019

Owner

VALVE CORPORATION

Lab

AI components

4

ml · vision · planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

16688833

A trained machine learning model(s) is used to determine scores indicative of probabilities that certain types of user input will be provided to a player's game controller while playing a video game in order to compensate for latency between player action and player perception of video game content relating to the player action. In an example process, sensor data received from a client machine and/or game state data received from a video game is provided as input to a trained machine learning model(s), and a score as output therefrom, the score relating to a probability that a type of user input will be provided to a player's game controller. In this manner, game control data corresponding to the type of user input can be generated based on the score and provided to the video game as input before actual game control data is even received, thereby compensating for latency.

Machine learningVisionPlanningAI hardwareA63F 13/355G06N 20/00A63F 13/332A63F 13/358A63F 13/67A63F 13/86H04L 67/131H04N 21/4781+1 more

AI classification

Machine learning1.00
Planning1.00
AI hardware0.99
Vision0.91
Knowledge representation0.42
Natural language0.03
Speech0.02
Evolutionary computation0.00

Ownership

VALVE CORPORATION

assignment · 510630357

Assignors

BLEASDALE-SHEPHERD, IESTYN, DALTON, SCOTT, KAETHLER, RICHARD

On an employer assignment, the assignors are typically the inventors.

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