Patent №
US 4,884,815
Granted
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Owner
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Lab
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AI components
4
nlp · speech · kr · planning
Assignment
None on record
Dataset
AIPD
2023_r1 edition
Application
07186921
An educational two-part game is set forth for use by three or more players. A "driver" or "monitor" controls the game between two or more "passengers" or participants. The "driver" initially picks a first card comprising an automotive "license tag" including at least a trio of letters followed by a three digit number wherein each "passenger" decodes the numbers and combines them with the letters already part of the "license plate" that yields seven to nine letters that each "passenger" must rearrange to develop a variety of words, wherein the "passenger" with the greatest number of words may proceed to part two to answer a trivia question and if correct, receives a predetermined number of points. The first "passenger" to develop one hundred pounts is declared the winner whereupon the participants may switch roles and maintain at least one "driver" and at least two "passengers". The game board provides a position for the "driver" and for the various "passengers" and includes a timing mechanism to limit the amount of time the "passengers" may utilize to develop a series of words per part one of the game. Accordingly, vocabulary development and knowledge of automobiles is enhanced as the "trivia" questions are all automotive related.