GAME MACHINE WITH AUTOMATIC JUDGING FUNCTION

Patent №

US 4,969,650

Granted

1990-11-13

Filed 1989

Owner

FUJI ELECTRONIC INDUSTRY, CO., LTD., 15-3, OHSU 3-CHOME, ICHIKAWA-SHI, CHIBA-KEN, JAPAN

Lab

AI components

1

vision

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

07378821

A game machine with an automatic judging function according to the present invention is used to play a game in which a winner is determined according to predetermined rules of the game by moving pieces having their own characters across a game board, e.g., a checkerboard. The game machine includes classified pieces whose characters cannot be known by an opponent, a checkerboard with sensors for detecting the rank characters of the pieces disposed thereon, and a judging unit for automatically determining the winning piece on the basis of the rank characters of the pieces when they encounter on the game board. Accordingly, a game player can enjoy a game by inferring the rank characters and future moves of opponent's pieces.

VisionA63F 3/00643A63F 2003/00684

AI classification

Vision0.81
Machine learning0.38
AI hardware0.01
Planning0.00
Knowledge representation0.00
Natural language0.00
Evolutionary computation0.00
Speech0.00

Ownership

FUJI ELECTRONIC INDUSTRY, CO., LTD., 15-3, OHSU 3-CHOME, ICHIKAWA-SHI, CHIBA-KEN, JAPAN

assignment · 51010105

Assignors

MAGARA, YUTAKA, ISHII, TAKASHI, HAGIMORI, SHIGENOBU

On an employer assignment, the assignors are typically the inventors.

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