METHOD FOR GENERATING ADDRESSES TO TEXTURED GRAPHICS PRIMITIVES STORED IN RIP MAPS

Patent №

US 5,222,205

Granted

1993-06-22

Filed 1990

Owner

HEWLETT-PACKARD COMPANY, A CORP OF CA

Lab

AI components

1

vision

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

07494706

Methods for texture mapping graphics primitives in a graphics pipeline architecture system. The methods utilize rectangular box filters to down-sample original texture maps thereby optimizing aliasing and blurring when graphics primitives have a two-dimensional texture mapped to a three-dimensional object. The methods of texture mapping graphics primitives in a frame buffer graphics system comprise the steps of determining an original texture map of two dimensions for a surface, storing the original texture map in the frame buffer, sampling the original texture map independently using an asymmetrical filter to construct multiple versions of a texture and to address textured pixels on a display in the frame buffer graphics systems, mapping the textured pixels to areas on the frame buffer, and displaying the textured graphics primitives on the display. A technique for addressing textured pixels stored in a rectangular texture (RIP) map is also described.

AI classification

Vision0.99
Knowledge representation0.02
Natural language0.01
AI hardware0.00
Machine learning0.00
Speech0.00
Evolutionary computation0.00
Planning0.00

Ownership

HEWLETT-PACKARD COMPANY, A CORP OF CA

assignment · 53080109

Assignors

LARSON, RONALD D., SHAH, MONISH S.

On an employer assignment, the assignors are typically the inventors.

From the same owner

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