THREE-DIMENSIONAL GAMES MACHINE

Patent №

US 5,616,079

Granted

1997-04-01

Filed 1995

Owner

NAMCO LTD.

Lab

AI components

1

vision

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

08381992

An objective of the present invention is to provide a 3D games machine that can form a high-quality pseudo-3D image in real time. Segmented map information relating to a map that configures a game space is stored in a map information storage unit (110). This segmented map information contains map position information and an object number. A game space setting unit (104) reads out image information on the map from an object image information storage unit (120) on the basis of this object number, to set the games space. In this case, a plurality of types of segmented map information, of different numbers of segments, is stored in the map information storage unit (110). The game space setting unit (104) sets the game space by reading out segmented map information with a smaller number of segments as the distance between the vehicle operated by the player and the segmented map increases.

VisionA63F 13/53A63F 13/245A63F 13/803G06T 15/005A63F 13/52A63F 2300/1062A63F 2300/303A63F 2300/66+1 more

AI classification

Vision0.74
Knowledge representation0.01
Natural language0.00
Evolutionary computation0.00
AI hardware0.00
Machine learning0.00
Speech0.00
Planning0.00

Ownership

NAMCO LTD.

assignment · 76400151

Assignors

IWASE, TAKASHI, MATSUMOTO, TAKASHI, AOSHIMA, NOBUYUKI, MATSUURA, NORIMASA, GOTO, TAKASHI

On an employer assignment, the assignors are typically the inventors.

From the same owner

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