CREATURE ANIMATION AND SIMULATION TECHNIQUE

Patent №

US 6,141,019

Granted

2000-10-31

Filed 1998

Owner

ROSEBOROUGH, JAMES B.

+1 more

Lab

AI components

3

kr · planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

09029466

A synthetic creature (10) in which links (26), representing limbs, are loosely connected by joints (28) to independently interact and implement the physics of everyday life-like actions (18) in a character (16). Elements of mass, positive weight (46), and negative weight (48) are independently handled to mimic the closed-loop control characteristics of real animals. The synthetic creature (10) uses intelligent appearing behaviors (20) built up out of the actions (18) and recursively arranged in a hierarchical behavior tree (72) to cooperate and compete in a run-time computer (202) to give a feeling of autonomy and awareness. Further taught is an authoring environment (200) of tools used to author the character (16), actions (18), and behaviors (20) of the synthetic creature (10), which provide author feedback and simulation testing capability at the various layers (12) of the synthetic creature (10).

AI classification

AI hardware1.00
Planning1.00
Knowledge representation0.93
Machine learning0.29
Natural language0.11
Evolutionary computation0.00
Speech0.00
Vision0.00

Ownership

ROSEBOROUGH, JAMES B.

assignment · 85840140

NA SOFTWARE, INC.

assignment · 85840156

Assignors

ROSEBOROUGH, JAMES B., KOSTOLANSKY, TIMOTHY J., DEL PALACIO, JAIME R.

On an employer assignment, the assignors are typically the inventors.

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