FOG SIMULATION FOR PARTIALLY TRANSPARENT OBJECTS

Patent №

US 6,184,891

Granted

2001-02-06

Filed 1998

Owner

MICROSOFT CORPORATION

AI components

2

vision · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

09047958

A method for simulating fog in 3D graphics rendering applications correctly computes fogged pixel colors even in graphics scenes where two surfaces overlap and the frontmost surface is partially transparent. The method computes the fog for each surface according to the following formula: .function.F atop A, where .function. is the amount of fog, F is the color of the fog, and A is the color of the pixel being fogged. Each fogged surface can be rendered independently to a separate image layer, called a fogged image layer. The graphics rendering system can then simulate the motion of a fogged image layer by moving the fogged layer in an (x,y) plane without re-computing the fogged pixels, or by moving the fogged layer in the z-direction and independently re-computing the moving fogged layer with a new value for the amount of fog applied to the image layer. The method applies to scenes where there are several fogged layers and to scenes that simulate fire and glow with pixels that are totally transparent but have non-zero color values.

AI classification

Vision1.00
AI hardware0.75
Evolutionary computation0.02
Natural language0.00
Knowledge representation0.00
Speech0.00
Machine learning0.00
Planning0.00

Ownership

MICROSOFT CORPORATION

assignment · 93440269

Assignors

BLINN, JAMES F.

On an employer assignment, the assignors are typically the inventors.

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