METHOD AND SYSTEM FOR SCRIPTING INTERACTIVE ANIMATED ACTORS

Patent №

US 6,285,380

Granted

2001-09-04

Filed 1998

Owner

NEW YORK UNIVERSITY

Lab

AI components

7

ml · nlp · vision · speech · kr · planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

09180333

A system for the creation of real-time, behavior-based animated actors. The system provides tools to create actors that respond to users and to each other in real-time, with personalities and moods consistent with the author's goals and intentions. The system includes two subsystems. The first subsystem is an Animation Engine that uses procedural techniques to enable authors to create layered, continuous, non-repetitive motions and smooth transitions between them. The second subsystem is a Behavior Engine that enables authors to create sophisticated rules governing how actors communicate, change, and make decisions. The combined system provides an integrated set of tools for authoring the "minds" and "bodies" of interactive actors. The system uses an english-style scripting language so that creative experts who are not primarily programmers can create powerful interactive applications. The system allows authors of various abilities to create remarkably lifelike, responsively animated character interactions that can be run over networks in real time.

AI classification

Natural language1.00
AI hardware1.00
Planning1.00
Speech0.99
Vision0.97
Knowledge representation0.95
Machine learning0.94
Evolutionary computation0.00

Ownership

NEW YORK UNIVERSITY

assignment · 96260505

Assignors

PERLIN, KENNETH, GOLDBERG, ATHOMAS

On an employer assignment, the assignors are typically the inventors.

From the same owner

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