METHOD FOR DESIGNING OBJECT-ORIENTED TABLE DRIVEN STATE MACHINES

Patent №

US 6,463,565

Granted

2002-10-08

Filed 2000

Owner

NETSPEAK CORPORATION

Lab

AI components

1

hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

09477435

A finite state machine is implemented by encapsulating the portions of a state table, which are associated with each state in a state object. Each state object is instantiated when the associated state is entered and destroyed when the state is exited. Since memory is only allocated at runtime when an object is instantiated and in existence, the amount of memory required to implement the state table is minimized. The state class from which the state object is instantiated can be subclassed. In accordance with normal object-oriented class design, a subclass inherits the state table of its parent class. However, the subclass allows table rows to be added and table rows present in the parent class to be overwritten in the subclass. The state table in each state class includes methods that are called when the class is created and destroyed.

AI hardwareG06F 30/30G06F 9/44

AI classification

AI hardware1.00
Knowledge representation0.39
Vision0.03
Natural language0.01
Evolutionary computation0.00
Speech0.00
Planning0.00
Machine learning0.00

Ownership

NETSPEAK CORPORATION

assignment · 106730931

Assignors

KELLY, KEITH C., PIETRAS, MARK A., KELLY, MICHAEL

On an employer assignment, the assignors are typically the inventors.

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