METHOD FOR CONTROLLING CHARACTER BASED ELECTRONIC GAME DEVELOPMENT

Patent №

US 6,561,910

Granted

2003-05-13

Filed 2000

Owner

KONAMI CORPORATION

+1 more

Lab

AI components

1

hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

09627745

A game-development control method divides a game scenario into an introductory part including at least one pre-event and a subsequent main part including at least one event correlated with the one pre-event. When each pre-event is generated in the introductory part, pre-event generation data generated based on the generation of each pre-event are recorded on a recording medium. When each event is generated, pre-event generation data correlated to each event are read among the pre-event generation data recorded in the recording medium, and the read pre-event generation data are reflected in the contents of each event.

AI hardwareA63F 13/47A63F 13/577A63F 13/2145A63F 13/426A63F 13/525A63F 13/58A63F 13/63A63F 13/818+6 more

AI classification

AI hardware0.96
Planning0.14
Knowledge representation0.12
Natural language0.02
Machine learning0.01
Vision0.00
Evolutionary computation0.00
Speech0.00

Ownership

KONAMI CORPORATION

assignment · 112570557

KCE TOKYO INC. C/O KCE TOKYO INC.

assignment · 112570557

Assignors

SAITO, MIKIO

On an employer assignment, the assignors are typically the inventors.

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