USER INTERFACE / ENTERTAINMENT DEVICE THAT SIMULATES PERSONAL INTERACTION AND RESPONDS TO USER'S MENTAL STATE AND / OR PERSONALITY
Patent №
US 6,731,307
Granted
2004-05-04
Filed 2000
Owner
PHILIPS ELECTRONICS NORTH AMERICA CORP
+1 more
Lab
—
AI components
5
ml · nlp · vision · speech · hardware
Assignment
Recorded
Dataset
AIPD
2023_r1 edition
Application
09699577
An interaction simulator uses computer vision, and inputs of other modalities, to analyze the user's mental state and/or personality. The mental state and/or personality are classified and this information used to guide conversation and other interaction. In a chatterbot embodiment, the substance of the conversation may be altered in response to the mental state and/or personality class, for example, by changing the topic of conversation to a favorite subject when the user is sad or by telling a joke when the user is in a good mood.
AI classification
Ownership
PHILIPS ELECTRONICS NORTH AMERICA CORP
assignment · 143460448
KONINKLIJKE PHILIPS ELECTRONICS N.V.
assignment · 150700775
Assignors
STRUBBE, HUGO J., ESHEIMAN, LARRY J., GUTTA, SRINIVAS, MILANSKI, JOHN
On an employer assignment, the assignors are typically the inventors.