USER INTERFACE / ENTERTAINMENT DEVICE THAT SIMULATES PERSONAL INTERACTION AND RESPONDS TO USER'S MENTAL STATE AND / OR PERSONALITY

Patent №

US 6,731,307

Granted

2004-05-04

Filed 2000

Owner

PHILIPS ELECTRONICS NORTH AMERICA CORP

+1 more

Lab

AI components

5

ml · nlp · vision · speech · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

09699577

An interaction simulator uses computer vision, and inputs of other modalities, to analyze the user's mental state and/or personality. The mental state and/or personality are classified and this information used to guide conversation and other interaction. In a chatterbot embodiment, the substance of the conversation may be altered in response to the mental state and/or personality class, for example, by changing the topic of conversation to a favorite subject when the user is sad or by telling a joke when the user is in a good mood.

Machine learningNatural languageVisionSpeechAI hardwareH04N 21/466G06N 3/004G10L 17/26H04L 51/02G10L 15/22

AI classification

Speech1.00
Natural language1.00
AI hardware1.00
Vision0.93
Machine learning0.51
Planning0.00
Knowledge representation0.00
Evolutionary computation0.00

Ownership

PHILIPS ELECTRONICS NORTH AMERICA CORP

assignment · 143460448

KONINKLIJKE PHILIPS ELECTRONICS N.V.

assignment · 150700775

Assignors

STRUBBE, HUGO J., ESHEIMAN, LARRY J., GUTTA, SRINIVAS, MILANSKI, JOHN

On an employer assignment, the assignors are typically the inventors.

From the same owner

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