DYNAMIC ALLOCATION OF TEXTURE CACHE MEMORY

Patent №

US 6,750,872

Granted

2004-06-15

Filed 1999

Owner

SE INCORPORATED

+1 more

Lab

AI components

1

hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

09399300

A graphics processing system has a cache which is partitionable into two or more slots. Once partitioned, the slots are dynamically allocatable to one or more texture maps. First, number of texture maps needed to render a given scene is determined. Then, available slots of the cache are allocated to the texture maps. Sometimes, more slots are allocated to the largest texture map. At other times, more slots are allocated to the texture map which is likely to be used most often. The slots can also be allocated equally to all of the texture maps needed.

AI hardwareG06T 1/60G06F 12/0875

AI classification

AI hardware0.99
Vision0.18
Knowledge representation0.03
Natural language0.02
Machine learning0.00
Speech0.00
Evolutionary computation0.00
Planning0.00

Ownership

SE INCORPORATED

assignment · 105700254

SONICBLUE INCORPORATED

namechg · 265520281

Assignors

HONG, ZHOU, FU, CHIH-HONG

On an employer assignment, the assignors are typically the inventors.

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