SYSTEM AND METHOD OF ADJUSTING RAY ORIGINS WHEN SHADING VERTICES WITH RAYS

Patent №

US 6,825,840

Granted

2004-11-30

Filed 2002

Owner

EXLUNA INC.

+1 more

AI components

1

vision

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

10164528

The present invention is related to rendering computer animated video and/or images generally, and to adjusting the origins of rays cast for object-edge positions. The present invention includes identifying a location of a vertex positioned on a perimeter of an object defined in the object scene by a plurality of vertices. The plurality of vertices include the vertex positioned on the perimeter of the object. A shading position that corresponds to, but is offset from, the vertex is then established. A shading value is then computed for the vertex by reference to the shading position. The shading value may be computed, for example, by casting a ray from the shading position.

AI classification

Vision0.82
Evolutionary computation0.05
AI hardware0.00
Natural language0.00
Knowledge representation0.00
Machine learning0.00
Planning0.00
Speech0.00

Ownership

EXLUNA INC.

assignment · 129860844

NVIDIA CORPORATION

assignment · 131250727

Assignors

GRITZ, LARRY I.

On an employer assignment, the assignors are typically the inventors.

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