IMAGE PROCESSING DEVICE, GROUP CHARACTER MOVEMENT CONTROL METHOD, GAME DEVICE INCLUDING GROUP CHARACTER MOVEMENT CONTROL, GAME SCORE COMPUTING METHOD AND RECORDING MEDIUM

Patent №

US 6,870,537

Granted

2005-03-22

Filed 2001

Owner

KABUSHIKI KAISHA SEGA

Lab

AI components

1

vision

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

09820975

A game device including group character movement control is capable of carrying out the processing steps without increasing the processing load and without giving any sense of strangeness, such as dull movement, even when the number of characters to be moved and controlled in the virtual space increases. By grouping the sub characters and causing all of such grouped sub characters to move based on the same control point, the processing load is lightened in comparison to individually chasing the main character, it is possible to display more sub characters, and prevents defects such as slow game progress and partially deficient screen display. In addition, as it is possible to produce a sense of tension to the main character (player) of being chased by a group, the game amusement is enhanced thereby.

VisionA63F 13/10A63F 13/56A63F 13/42A63F 13/45A63F 13/822A63F 2300/6045A63F 2300/6623A63F 2300/807

AI classification

Vision0.73
AI hardware0.01
Knowledge representation0.00
Speech0.00
Machine learning0.00
Evolutionary computation0.00
Natural language0.00
Planning0.00

Ownership

KABUSHIKI KAISHA SEGA

assignment · 116660243

Assignors

KIKUCHI, MASAYOSHI, SANO, OUTA, OSAKI, TORU, HASUOKA, KAZUHISA, UEDA, RYUTA

On an employer assignment, the assignors are typically the inventors.

© 2026 NYSGPT2525 LLC