USE OF MULTIPLE PLAYER REAL-TIME VOICE COMMUNICATIONS ON A GAMING DEVICE

Patent №

US 6,935,959

Granted

2005-08-30

Filed 2002

Owner

MICROSOFT CORPORATION

+1 more

AI components

1

speech

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

10147578

A game console capable of communicating with other game consoles over a link or network is provided with a headphone and microphone for each player who will engage in voice communication. Verbal communications directed to one or more other players are converted to pulse code modulated (PCM) digital data and are encoded and compressed in real-time, producing data packets that are transmitted to another game console. The compressed data packets are decompressed and decoded, producing PCM data that are converted to an analog signal that drives a headphone of the intended recipient. Players can selectively mute voice communications to and from a specific other player. The PCM data can be encoded in a round-robin fashion that reduces the number of encoders required. A predefined level of computing resources is used for voice communication to avoid aversely affecting the quality of game play.

SpeechA63F 13/12A63F 13/87A63F 13/215A63F 13/30A63F 13/355A63F 2300/1081A63F 2300/572

AI classification

Speech1.00
Vision0.06
Natural language0.01
AI hardware0.00
Knowledge representation0.00
Machine learning0.00
Planning0.00
Evolutionary computation0.00

Ownership

MICROSOFT CORPORATION

assignment · 129180944

GENERAL MOTORS CORPORATION

assignment · 130880065

Assignors

STEVENSON, PAUL DWIGHT

On an employer assignment, the assignors are typically the inventors.

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