SHADER PIXEL STORAGE IN A GRAPHICS MEMORY

Patent №

US 6,985,151

Granted

2006-01-10

Filed 2004

Owner

NVIDIA CORPORATION

AI components

1

hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

10752783

Circuits, apparatus, and methods that enable a shader to read and write data from and to a memory location during a single pass through a graphics pipeline. Some embodiments of the present invention provide an increase in the number of buffers available to a shader. These buffers may be read/write (input/output) or read only (input) buffers. Another provides pixel store and pixel load commands that may be used as instructions in a shader program or program portion, and may appear at positions other than the end of the shader program or program portion. Other embodiments provide a data path between a shader and a graphics memory, typically through a frame buffer interface. This data path simplifies the timing of the above store (write) and load (read) commands. Various embodiments may incorporate one or more of these features.

AI classification

AI hardware0.96
Vision0.05
Natural language0.00
Speech0.00
Evolutionary computation0.00
Knowledge representation0.00
Machine learning0.00
Planning0.00

Ownership

NVIDIA CORPORATION

assignment · 144440783

Assignors

BASTOS, RUI M., DONOVAN, WALTER E.

On an employer assignment, the assignors are typically the inventors.

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