PERSONALIZED BEHAVIOR OF COMPUTER CONTROLLED AVATARS IN A VIRTUAL REALITY ENVIRONMENT

Patent №

US 7,090,576

Granted

2006-08-15

Filed 2003

Owner

MICROSOFT CORPORATION

AI components

6

ml · vision · kr · planning · evo · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

10609507

Racing-based computer games typically include a mode in which one or more human players can compete against one or more computer-controlled opponents. For example, a human player may drive a virtual race car against a computer-controlled virtual race car purported to be driven by Mario Andretti or some other race car driver. Such computer controlled opponents may be enhanced by including a sampling of actual game behavior of a human subject into the opponent's artificial intelligence control system. Such a sampling can allow the game system to personalize the behavior of the computer control opponent to emulate the human subject.

Machine learningVisionKnowledge representationPlanningEvolutionary computationAI hardwareA63F 13/12A63F 13/56A63F 13/30A63F 13/67A63F 13/803A63F 2300/50A63F 2300/5546A63F 2300/6027+1 more

AI classification

Machine learning1.00
Knowledge representation1.00
Planning0.98
AI hardware0.87
Vision0.69
Evolutionary computation0.61
Natural language0.01
Speech0.01

Ownership

MICROSOFT CORPORATION

assignment · 142580014

Assignors

HERBRICH, RALF, TIPPING, MICHAEL E., HATTON, MARK

On an employer assignment, the assignors are typically the inventors.

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