PERSONALIZED BEHAVIOR OF COMPUTER CONTROLLED AVATARS IN A VIRTUAL REALITY ENVIRONMENT
Patent №
US 7,090,576
Granted
2006-08-15
Filed 2003
Owner
MICROSOFT CORPORATION
Lab
AI components
6
ml · vision · kr · planning · evo · hardware
Assignment
Recorded
Dataset
AIPD
2023_r1 edition
Application
10609507
Racing-based computer games typically include a mode in which one or more human players can compete against one or more computer-controlled opponents. For example, a human player may drive a virtual race car against a computer-controlled virtual race car purported to be driven by Mario Andretti or some other race car driver. Such computer controlled opponents may be enhanced by including a sampling of actual game behavior of a human subject into the opponent's artificial intelligence control system. Such a sampling can allow the game system to personalize the behavior of the computer control opponent to emulate the human subject.
AI classification
Ownership
MICROSOFT CORPORATION
assignment · 142580014
Assignors
HERBRICH, RALF, TIPPING, MICHAEL E., HATTON, MARK
On an employer assignment, the assignors are typically the inventors.