BLOCK-BASED FRAGMENT FILTRATION WITH FEASIBLE MULTI-GPU ACCELERATION FOR REAL-TIME VOLUME RENDERING ON CONVENTIONAL PERSONAL COMPUTER

Patent №

US 7,184,041

Granted

2007-02-27

Filed 2004

Owner

CHINESE UNIVERSITY OF HONG KONG, THE

Lab

AI components

1

hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

10971360

A computer-based method and system for interactive volume rendering of a large volume data on a conventional personal computer using hardware-accelerated block filtration optimizing uses 3D-textured axis-aligned slices and block filtration. Fragment processing in a rendering pipeline is lessened by passing fragments to various processors selectively in blocks of voxels based on a filtering process operative on slices. The process involves generating a corresponding image texture and performing two-pass rendering, namely a virtual rendering pass and a main rendering pass. Block filtration is divided into static block filtration and dynamic block filtration. The static block filtration locates any view-independent unused signal being passed to a rasterization pipeline. The dynamic block filtration determines any view-dependent unused block generated due to occlusion. Block filtration processes utilize the vertex shader and pixel shader of a GPU in conventional personal computer graphics hardware. The method is for multi-thread, multi-GPU operation.

AI hardwareG06T 15/40G06T 15/04G06T 2200/04

AI classification

AI hardware0.62
Vision0.31
Machine learning0.00
Speech0.00
Planning0.00
Natural language0.00
Evolutionary computation0.00
Knowledge representation0.00

Ownership

CHINESE UNIVERSITY OF HONG KONG, THE

assignment · 153460592

Assignors

HENG, PHENG-ANN, XIE, YONGMING, WONG, TIEN-TSIN, CHUI, YIM-PAN

On an employer assignment, the assignors are typically the inventors.

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