COMPUTING ANISOTROPIC TEXTURE MAPPING PARAMETERS

Patent №

US 7,369,136

Granted

2008-05-06

Filed 2004

Owner

NVIDIA CORPORATION

AI components

2

vision · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

11016485

A system and method for computing anisotropic texture mapping parameters by using approximation techniques reduces the complexity of the calculations needed to perform high quality anisotropic texture filtering. Anisotropic texture mapping parameters that are approximated may be computed using dedicated processing units within a graphics processor, thereby improving anisotropic texture mapping performance. Specifically, the major axis and minor axis of anisotropy are determined and their respective lengths are calculated using approximations. Other anisotropic texture mapping parameters, such as a level of detail for selecting a particular level are computed based on the calculated lengths of the major and minor axes.

AI classification

Vision0.87
AI hardware0.60
Evolutionary computation0.03
Knowledge representation0.00
Speech0.00
Machine learning0.00
Planning0.00
Natural language0.00

Ownership

NVIDIA CORPORATION

assignment · 161080674

Assignors

HECKBERT, PAUL S., OBERMAM, STUART F.

On an employer assignment, the assignors are typically the inventors.

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