GRAPHICAL SHADER BY USING DELAY

Patent №

US 7,486,290

Granted

2009-02-03

Filed 2005

Owner

NVIDIA CORPORATION

AI components

2

vision · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

11149717

A graphical shader and a method of distributing graphical data to shader pipelines in a graphical shader are disclosed. In accordance with the method, a shader pipeline input delay is set. Further, a group of the graphical data is distributed to a shader pipeline of the graphical shader to be processed. The method includes waiting for the shader pipeline input delay to elapse. After the shader pipeline input delay has elapsed, another group of the graphical data is distributed to another shader pipeline of the graphical shader to be processed. In another embodiment, a graphical shader includes a plurality of shader pipelines for processing graphical data. Further, the graphical shader includes a shader distributor for distributing a group of the graphical data to one of the shader pipelines and for distributing another group of the graphical data to another one of the shader pipelines after a shader pipeline input delay has elapsed.

VisionAI hardwareG06T 15/005G06T 2210/52

AI classification

AI hardware0.96
Vision0.65
Planning0.08
Knowledge representation0.02
Natural language0.01
Evolutionary computation0.00
Machine learning0.00
Speech0.00

Ownership

NVIDIA CORPORATION

assignment · 166850524

Assignors

KILGARIFF, EMMETT M., BASTOS, RUI M., CHEN, WEI-CHAO, HAHN, DOUGLAS

On an employer assignment, the assignors are typically the inventors.

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