VIDEO GAME PROCESSING METHOD, VIDEO GAME PROCESSING APPARATUS AND COMPUTER READABLE RECORDING MEDIUM STORING VIDEO GAME PROGRAM
Patent №
US 7,522,166
Granted
2009-04-21
Filed 2002
Owner
SQUARE CO., LTD.
Lab
—
AI components
1
vision
Assignment
Recorded
Dataset
AIPD
2023_r1 edition
Application
10306158
A simple model for an object to be processed is obtained, and Z-values and display coordinates of vertexes of the simple model from a predetermined viewpoint are calculated. A rectangular Z-area associated with the calculated display coordinates is detected, and an area of a predetermined size is generated based upon the detected Z-area while keeping a feature of the detected Z-area. A minimum value Z1MIN of the simple model is extracted. The minimum value Z1MIN of the simple model is compared with all of the Z-values within the generated area, which are stored in a Z-buffer at that time. If it is determined that the minimum value Z1MIN of the simple model is larger than the maximum value Z2MAX within the generated area, subsequent steps are skipped. Thus, processing of a real model can be avoided, which reduces the processing.
AI classification
Ownership
SQUARE CO., LTD.
assignment · 137200256
Assignors
OHNO, KOJI
On an employer assignment, the assignors are typically the inventors.