METHOD AND SYSTEM FOR AUTOMATICALLY GENERATING WORLD ENVIRONMENTAL REVERBERATION FROM GAME GEOMETRY
Patent №
US 7,606,375
Granted
2009-10-20
Filed 2004
Owner
MICROSOFT CORPORATION
Lab
AI components
1
planning
Assignment
Recorded
Dataset
AIPD
2023_r1 edition
Application
10963042
Reverberation parameters for one or more positions of interest are derived from graphics data used for displaying a computer-generated environment. For each position of interest for which reverberation parameters are desired, environmental parameters including distances and the hardness of features in a range of interest and at points on cubemap faces are automatically determined from the graphics data. The environmental parameters are stored with the graphics data and associated with each position of interest. Upon rendering of the computer-generated environment, reverberation property set values usable by a reverberation engine are calculated or interpolated between predetermined values according to the environmental parameters. Thus, values such as reverb, reverb delay, reflections, decay time, reflection delay, and other reverb parameters are automatically calculated, subject to selective operator tuning, and provide realistic reverberation effects in the sounds heard by a user who is experiencing the rendered environment.
AI classification
Ownership
MICROSOFT CORPORATION
assignment · 152730640
Assignors
BAILEY, RICHARD S., BRUMITT, BARRY
On an employer assignment, the assignors are typically the inventors.