SYSTEM AND METHOD FOR ASYNCHRONOUS CONTINUOUS-LEVEL-OF-DETAIL TEXTURE MAPPING FOR LARGE-SCALE TERRAIN RENDERING
Patent №
US 7,626,591
Granted
2009-12-01
Filed 2006
Owner
D & S CONSULTANTS, INC.
Lab
—
AI components
1
vision
Assignment
Recorded
Dataset
AIPD
2023_r1 edition
Application
11601530
A multi-resolution texture mapping system suitable for large scale terrain rendering using commodity graphics processing units (GPU). The GPU vertex and fragment shaders are used to implement the clip-mapping functionality. The terrain texture is represented by a combination of a mip-map and a multi-level clip-map having independent origins and off-set values. The independent clip-map levels may be independently updated. The offset values allow the origins to be associated with a reference point in a scene to be rendered. The desired clip-map level to be used to render a particular fragment may be determined using the base 2 logarithm of the maximum screen-space derivative of the source texture required by the terrain geometry to be drawn. If the desired clip-map level is non-integer and lies between two clip-map levels, appropriate texel data is created by interpolating between the bounding clip-map levels. This interpolation allows a multi-resolution texture mapping to be displayed.
AI classification
Ownership
D & S CONSULTANTS, INC.
assignment · 190810499
Assignors
CRAWFIS, ROGER, KUCK, FREDRICK, NOBLE, ERIC, WAGNER, ERIC
On an employer assignment, the assignors are typically the inventors.