SYSTEM AND METHOD FOR ASYNCHRONOUS CONTINUOUS-LEVEL-OF-DETAIL TEXTURE MAPPING FOR LARGE-SCALE TERRAIN RENDERING

Patent №

US 7,626,591

Granted

2009-12-01

Filed 2006

Owner

D & S CONSULTANTS, INC.

Lab

AI components

1

vision

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

11601530

A multi-resolution texture mapping system suitable for large scale terrain rendering using commodity graphics processing units (GPU). The GPU vertex and fragment shaders are used to implement the clip-mapping functionality. The terrain texture is represented by a combination of a mip-map and a multi-level clip-map having independent origins and off-set values. The independent clip-map levels may be independently updated. The offset values allow the origins to be associated with a reference point in a scene to be rendered. The desired clip-map level to be used to render a particular fragment may be determined using the base 2 logarithm of the maximum screen-space derivative of the source texture required by the terrain geometry to be drawn. If the desired clip-map level is non-integer and lies between two clip-map levels, appropriate texel data is created by interpolating between the bounding clip-map levels. This interpolation allows a multi-resolution texture mapping to be displayed.

VisionG06T 17/05G06T 15/04

AI classification

Vision0.93
AI hardware0.02
Knowledge representation0.01
Machine learning0.00
Speech0.00
Evolutionary computation0.00
Natural language0.00
Planning0.00

Ownership

D & S CONSULTANTS, INC.

assignment · 190810499

Assignors

CRAWFIS, ROGER, KUCK, FREDRICK, NOBLE, ERIC, WAGNER, ERIC

On an employer assignment, the assignors are typically the inventors.

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