APPARATUS FOR MANAGING SOCIAL GAMES

Patent №

US 7,769,699

Granted

2010-08-03

Filed 2007

Owner

Lab

AI components

3

ml · kr · planning

Assignment

None on record

Dataset

AIPD

2023_r1 edition

Application

11925974

An apparatus for managing inter-personal activities to facilitate matchmaking between single individuals, by instructing each individual what to do and with whom during a series of game sessions. Singles join a forum in which a plurality of activities contained in a database are individually assigned to participants, who confidentially express their preferences for specific activities and for other participants with whom to conduct activities. Expressed preferences are not disclosed to other individuals, but are input to a secure computer system that assigns the activities. Participants' wish-lists influence assignments made by the computer, and random factors provide variety and protect privacy by obscuring the effect of the wish-lists. After each assignment, participants can update their wish-list to affect further assignments.

Machine learningKnowledge representationPlanningA63F 13/12A63F 13/795A63F 13/30A63F 13/35G06Q 10/40G06Q 30/02A63F 13/798A63F 2300/407+3 more

AI classification

Planning0.99
Knowledge representation0.91
Machine learning0.58
AI hardware0.41
Vision0.09
Evolutionary computation0.01
Natural language0.01
Speech0.00
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