UNIVERSAL METHOD FOR SUBMITTING GAMING MACHINE SOURCE CODE SOFTWARE TO A GAME CERTIFICATION LABORATORY
Patent №
US 7,802,087
Granted
2010-09-21
Filed 2005
Owner
CYBERSCAN TECHNOLOGY, INC.
+1 more
Lab
—
AI components
2
planning · hardware
Assignment
Recorded
Dataset
AIPD
2023_r1 edition
Application
11251628
A universal computer-implemented method for submitting source code to an authorized game certification laboratory. Initial source code and subsequent source code patches may be transferred from the manufacturer's software development environment into the laboratory's software development environment in a controlled fashion using packaging installation technology normally used for deploying software applications. The packaging technology contains automation actions for automating the synchronization and/or management of the source code and related files between the two software development environments. The entirety of the source code or any source code patch sequence may be removed by executing the corresponding uninstall function. The package containing the original source code or the source code patch sequences and related files may be code signed such as to provide persistent proof of origin which may be verified at any time. The method may be implemented under any operating system such as Microsoft Windows, Linux, UNIX and Apple Mac OS without the laboratory having to learn a complex source code configuration management software.
AI classification
Ownership
CYBERSCAN TECHNOLOGY, INC.
assignment · 171490544
MUDALLA TECHNOLOGY, INC. C/O THOITS, LOVE HERSHBERGER & MCLEAN
namechg · 252040141
Assignors
GATTO, JEAN-MARIE, BRUNET DE COURSSOU, THIERRY
On an employer assignment, the assignors are typically the inventors.