LINKING TEXTURE HEADERS AND TEXTURE SAMPLERS

Patent №

US 7,948,495

Granted

2011-05-24

Filed 2006

Owner

NVIDIA CORPORATION

AI components

1

vision

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

11345740

Systems and methods used for binding texture state stored in independent structures may be used by more than one graphics applications programming interface (API). A texture header portion of the texture state defines texture data characteristics and is stored in a first structure. A texture sampler portion of the texture state specifies texture processing attributes and is stored in a second structure. A single unified structure is emulated for use by APIs that store the texture state in a single structure. Therefore, a graphics processor may support more than one graphics API for processing texture data.

AI classification

Vision0.74
AI hardware0.24
Natural language0.01
Machine learning0.00
Knowledge representation0.00
Speech0.00
Evolutionary computation0.00
Planning0.00

Ownership

NVIDIA CORPORATION

assignment · 175450595

Assignors

NORDQUIST, BRYON S., MINKIN, ALEXANDER L.

On an employer assignment, the assignors are typically the inventors.

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