SYSTEM, METHOD AND COMPUTER PROGRAM PRODUCT FOR TRANSFORMING A POLYNOMIAL EQUATION FROM A COORDINATE FRAME OF ONE TILE TO A COORDINATE FRAME OF ANOTHER TILE AT A FINER LEVEL OF A HIERARCHY
Patent №
US 7,969,436
Granted
2011-06-28
Filed 2005
Owner
GREENE, EDWARD C., PH.D
+1 more
Lab
AI components
1
vision
Assignment
Recorded
Dataset
AIPD
2023_r1 edition
Application
11072822
Z-buffer rendering of three-dimensional scenes is made more efficient through a method for occlusion culling by which occluded geometry is removed prior to rasterization. The method uses hierarchical z-buffering to reduce the quantity of image and depth information that needs to be accessed. A separate culling stage in the graphics pipeline culls occluded geometry and passes visible geometry on to a rendering stage. The culling stage maintains its own z-pyramid in which z-values are stored at low precision (e.g., in 8 bits). The efficiency of hierarchical z-buffering is improved through hierarchical evaluation of line and plane equations.
AI classification
Ownership
GREENE, EDWARD C., PH.D
assignment · 251420625
NVIDIA CORPORATION
assignment · 251420627
Assignors
HANRAHAN, PATRICK M.
On an employer assignment, the assignors are typically the inventors.