METHOD AND APPARATUS FOR COMPUTING DIRECT LIGHTING FOR GLOBAL ILLUMINATION RENDERING IN 3-D COMPUTER GRAPHICS
Patent №
US 8,259,110
Granted
2012-09-04
Filed 2008
Owner
ADOBE SYSTEMS INCORPORATED
Lab
—
AI components
2
vision · hardware
Assignment
Recorded
Dataset
AIPD
2023_r1 edition
Application
12142176
A method and apparatus for computing direct lighting in a scene is described. For a sparse set of points in the scene, occlusion information for the points and each of one or more light sources may be computed and stored. For all other surface points in the scene, nearby sample points are examined to determine if their occlusion information agrees. For any light source for which nearby sample points do not agree, lighting computation may be performed, e.g. by the casting of shadow rays. Such areas comprise regions in penumbra or shadow boundaries. For all other regions, it is assumed that they are fully lit or fully occluded, and thus the casting of shadow rays can be avoided.
AI classification
Ownership
ADOBE SYSTEMS INCORPORATED
assignment · 211210275
Assignors
CARR, NATHAN A., KRISHNASWAMY, ARAVIND, JOHNSON, JARED M., MILLER, GAVIN S.P.
On an employer assignment, the assignors are typically the inventors.