RESOURCE MANAGEMENT FOR RULE-BASED PROCEDURAL TERRAIN GENERATION

Patent №

US 8,368,686

Granted

2013-02-05

Filed 2004

Owner

SONY ONLINE ENTERTAINMENT INC.

Lab

AI components

2

vision · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

10876749

Disclosed are systems and methods for rule-based procedural generation of terrain in real time for a virtual world. By describing the terrain with rules rather than storing the actual geometry data, a drastic savings in terms of memory and disk space is achieved by generating terrain procedurally on the fly in real time when it is necessary. Using the terrain editor tool, the terrain system allows defining and modifying the terrain height, color, shaders, textures, flora, and environment, for example. Additionally, generating the terrain procedurally allows for almost limitless detail by changing the parameters used to create the terrain geometry. These rules can also be added and removed dynamically, leading to terrain modification in real time. In addition, resources are managed for the terrain generation system, such as allocating memory for areas of virtual terrain; associating a priority level to each virtual terrain for memory management; and deallocating memory of the virtual terrain based at least in part on the priority levels of the areas of virtual terrain.

VisionAI hardwareG06T 17/05G06T 1/60G06T 17/00G06F 12/023

AI classification

Vision0.62
AI hardware0.61
Planning0.45
Machine learning0.00
Knowledge representation0.00
Speech0.00
Evolutionary computation0.00
Natural language0.00

Ownership

SONY ONLINE ENTERTAINMENT INC.

assignment · 152480127

Assignors

SOMMERS, ANTHONY L.

On an employer assignment, the assignors are typically the inventors.

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