METHODS AND SYSTEMS FOR DYNAMICALLY ADJUSTING UPDATE RATES IN MULTI-PLAYER NETWORK GAMING

Patent №

US 8,527,657

Granted

2013-09-03

Filed 2009

Owner

SONY COMPUTER ENTERTAINMENT AMERICA INC.

Lab

AI components

1

hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

12408635

In a server-implemented video game or simulation, a method for providing updates to a remote client regarding a plurality of objects located in a virtual spatial field of the simulation. The method comprises operations of receiving an update locus from the remote client, the update locus indicating a client-specified position within the virtual spatial field of the server-implemented simulation; determining a distance of each of the plurality of objects from the update locus; sorting the plurality of objects according to their determined distances from the update locus; determining an update rate for each of the plurality of objects based upon their sorted order; and sending updates regarding each of the plurality of objects to the remote client according to the determined update rates.

AI hardwareA63F 13/12A63F 13/358A63F 13/30A63F 2300/534

AI classification

AI hardware0.74
Knowledge representation0.47
Vision0.26
Natural language0.00
Evolutionary computation0.00
Speech0.00
Machine learning0.00
Planning0.00

Ownership

SONY COMPUTER ENTERTAINMENT AMERICA INC.

assignment · 224340065

Assignors

KLEE, NATHAN SCOTT, HUTCHINSON, FRASER

On an employer assignment, the assignors are typically the inventors.

© 2026 NYSGPT2525 LLC