METHODS AND SYSTEMS FOR DYNAMICALLY ADJUSTING UPDATE RATES IN MULTI-PLAYER NETWORK GAMING
Patent №
US 8,527,657
Granted
2013-09-03
Filed 2009
Owner
SONY COMPUTER ENTERTAINMENT AMERICA INC.
Lab
—
AI components
1
hardware
Assignment
Recorded
Dataset
AIPD
2023_r1 edition
Application
12408635
In a server-implemented video game or simulation, a method for providing updates to a remote client regarding a plurality of objects located in a virtual spatial field of the simulation. The method comprises operations of receiving an update locus from the remote client, the update locus indicating a client-specified position within the virtual spatial field of the server-implemented simulation; determining a distance of each of the plurality of objects from the update locus; sorting the plurality of objects according to their determined distances from the update locus; determining an update rate for each of the plurality of objects based upon their sorted order; and sending updates regarding each of the plurality of objects to the remote client according to the determined update rates.
AI classification
Ownership
SONY COMPUTER ENTERTAINMENT AMERICA INC.
assignment · 224340065
Assignors
KLEE, NATHAN SCOTT, HUTCHINSON, FRASER
On an employer assignment, the assignors are typically the inventors.