Using a Three-Dimensional Environment Model in Gameplay

Patent №

US 8,570,320

Granted

2013-10-29

Filed 2011

Owner

MICROSOFT CORPORATION

AI components

1

vision

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

13017729

Use of a 3D environment model in gameplay is described. In an embodiment, a mobile depth camera is used to capture a series of depth images as it is moved around and a dense 3D model of the environment is generated from this series of depth images. This dense 3D model is incorporated within an interactive application, such as a game. The mobile depth camera is then placed in a static position for an interactive phase, which in some examples is gameplay, and the system detects motion of a user within a part of the environment from a second series of depth images captured by the camera. This motion provides a user input to the interactive application, such as a game. In further embodiments, automatic recognition and identification of objects within the 3D model may be performed and these identified objects then change the way that the interactive application operates.

VisionG06F 3/011A63F 13/65G06T 7/20G06T 17/00A63F 2300/1087A63F 2300/6009G06T 2207/10016G06T 2207/10028+1 more

AI classification

Vision1.00
Planning0.43
AI hardware0.01
Natural language0.00
Machine learning0.00
Speech0.00
Knowledge representation0.00
Evolutionary computation0.00

Ownership

MICROSOFT CORPORATION

assignment · 260950768

Assignors

IZADI, SHAHRAM, MOLYNEAUX, DAVID, HILLIGES, OTMAR, KIM, DAVID, SHOTTON, JAMIE DANIEL JOSEPH, KOHLI, PUSHMEET, FITZGIBBON, ANDREW, HODGES, STEPHEN EDWARD, BUTLER, DAVID ALEXANDER

On an employer assignment, the assignors are typically the inventors.

© 2026 NYSGPT2525 LLC