Patent №
US 8,917,271
Granted
2014-12-23
Filed 2010
Owner
NVIDIA CORPORATION
Lab
AI components
1
hardware
Assignment
Recorded
Dataset
AIPD
2023_r1 edition
Application
12897578
One embodiment of the present invention sets forth a technique for redistributing geometric primitives generated by tessellation and geometry shaders for per-vertex by multiple graphics pipelines. Geometric primitives that are generated in a first processing stage are collected and redistributed more evenly and in smaller batches to the multiple graphics pipelines for vertex processing in a second processing stage. The smaller batches do not exceed the resource limits of a graphics pipeline and the per-vertex processing workloads of the graphics pipelines in the second stage are balanced. Therefore, the performance of the tessellation and geometry shaders is improved.
AI classification
Ownership
NVIDIA CORPORATION
assignment · 251420273
Assignors
RHOADES, JOHNNY S., HAKURA, ZIYAD S., KILGARIFF, EMMETT M., KIRKLAND, DALE L., ALLISON, CYNTHIA ANN EDGEWATER, WURSTNER, KARL M., ABDALLA, KARIM M.
On an employer assignment, the assignors are typically the inventors.