Redistribution Of Generated Geometric Primitives

Patent №

US 8,917,271

Granted

2014-12-23

Filed 2010

Owner

NVIDIA CORPORATION

AI components

1

hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

12897578

One embodiment of the present invention sets forth a technique for redistributing geometric primitives generated by tessellation and geometry shaders for per-vertex by multiple graphics pipelines. Geometric primitives that are generated in a first processing stage are collected and redistributed more evenly and in smaller batches to the multiple graphics pipelines for vertex processing in a second processing stage. The smaller batches do not exceed the resource limits of a graphics pipeline and the per-vertex processing workloads of the graphics pipelines in the second stage are balanced. Therefore, the performance of the tessellation and geometry shaders is improved.

AI hardwareG06T 15/005G06T 17/20G06T 2210/52

AI classification

AI hardware1.00
Planning0.03
Knowledge representation0.01
Vision0.01
Machine learning0.00
Speech0.00
Natural language0.00
Evolutionary computation0.00

Ownership

NVIDIA CORPORATION

assignment · 251420273

Assignors

RHOADES, JOHNNY S., HAKURA, ZIYAD S., KILGARIFF, EMMETT M., KIRKLAND, DALE L., ALLISON, CYNTHIA ANN EDGEWATER, WURSTNER, KARL M., ABDALLA, KARIM M.

On an employer assignment, the assignors are typically the inventors.

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