Polygon Processing Techniques in Procedural Painting Algorithms

Patent №

US 8,917,283

Granted

2014-12-23

Filed 2011

Owner

ADOBE SYSTEMS INCORPORATED

Lab

AI components

3

vision · evo · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

13219457

Techniques for improving the performance of vector-based, fluid motion simulation techniques in procedural painting algorithms. The techniques may be implemented in procedural painting algorithms that employ a vector-based, fluid motion simulation technique to help achieve dynamic and serendipitous behaviors of watercolor painting at good interactive rates even on relatively low-powered devices. The techniques may include resampling the vertices of pigment polygons after growth at least at some iterations of the algorithm to provide smoother, more uniform growth; rasterizing dried pigment polygons into a texture so that the dried polygons are not rendered at each iteration of the algorithm; and rendering only a subset of live pigment polygons at each iteration of the algorithm. Polygons used by the techniques may be separated into static water polygons and dynamic pigment polygons.

AI classification

AI hardware0.99
Vision0.94
Evolutionary computation0.80
Natural language0.00
Planning0.00
Knowledge representation0.00
Machine learning0.00
Speech0.00

Ownership

ADOBE SYSTEMS INCORPORATED

assignment · 268230765

Assignors

DIVERDI, STEPHEN J., KRISHNASWAMY, ARAVIND

On an employer assignment, the assignors are typically the inventors.

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