USING GAME PLAY ELEMENTS TO MOTIVATE LEARNING

Patent №

US 8,979,538

Granted

2015-03-17

Filed 2010

Owner

MICROSOFT CORPORATION

AI components

5

ml · nlp · kr · planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

12790472

Elements of game play, such as usage statistics, scores, levels, challenges, achievements, competition, and the like, are incorporated into a productivity application to assist in motivating users to learn features of the productivity application. A recommendation system is utilized to assist users in determining what features of the application to learn next. Help content that is associated with the productivity application can also be tied to the features that are currently being learned and used by the user such that the linked help content is readily available. Users may compare their scores and compete with other persons that are also participating in the game play learning system.

Machine learningNatural languageKnowledge representationPlanningAI hardwareA63F 13/798A63F 13/45A63F 13/46A63F 13/533A63F 13/5375G06Q 10/10G06Q 50/20A63F 2300/558

AI classification

Planning1.00
Natural language1.00
Knowledge representation0.99
AI hardware0.97
Machine learning0.74
Speech0.47
Vision0.08
Evolutionary computation0.00

Ownership

MICROSOFT CORPORATION

assignment · 247610519

Assignors

MICHELSTEIN, JENNIFER P., HELIN, JONAS, ALEXIEFF, MARK R.

On an employer assignment, the assignors are typically the inventors.

© 2026 NYSGPT2525 LLC