Client-Server Gaming

Patent №

US 8,996,944

Granted

2015-03-31

Filed 2011

Owner

NIVAL, INC. (FORMERLY KNOWN AS ZZIMA, INC.)

Lab

AI components

1

planning

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

13339129

In a client-server game system, or in accordance with a computer-readable program stored on a non-transitory computer-readable medium, a client participates in a game with other clients by performing an in-game simulation. Based on results of the in-game simulation, the client sends error-checking data to a server. The server analyzes the error-checking data to determine whether a simulation error has been caused by at least one of the clients. Upon determining that the simulation error has been caused, the server causes a reference simulation to be performed. Based on the results of the reference simulation, the server identifies the client(s) that caused the simulation error. The server then sends a patch to the client(s) that caused the simulation error. The client applies the patch to correct and reset the in-game simulation.

PlanningA63F 13/35A63F 13/358A63F 13/57A63F 13/73A63F 13/77H04L 69/40A63F 2300/407A63F 2300/50+1 more

AI classification

Planning0.88
Evolutionary computation0.48
AI hardware0.23
Natural language0.01
Knowledge representation0.00
Machine learning0.00
Vision0.00
Speech0.00

Ownership

NIVAL, INC. (FORMERLY KNOWN AS ZZIMA, INC.)

assignment · 286990436

Assignors

IVANOV, EUGENE, OGORODOV, IVAN M., ZELENSHIKOV, ALEXANDER

On an employer assignment, the assignors are typically the inventors.

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