Patent №
US 9,327,194
Granted
2016-05-03
Filed 2012
Owner
MICROSOFT CORPORATION
Lab
AI components
3
ml · planning · hardware
Assignment
Recorded
Dataset
AIPD
2023_r1 edition
Application
13372305
Partitioned artificial intelligence (AI) for networked gaming. An exemplary system splits the AI into a computationally lightweight server-side component and a computationally intensive client-side component to harness the aggregate computational power of numerous gaming clients. Aggregating resources of many, even thousands of client machines enhances game realism in a manner that would be prohibitively expensive on the central server. The system is tolerant of latency between server and clients. Deterministic and stateless client-side components enable rapid handoff, preemptive migration, and replication of the client-side AI to address problems of client failure and game exploitation. The partitioned AI can support tactical gaming navigation, a challenging task to offload because of sensitivity to latency. The tactical navigation AI calculates influence fields partitioned into server-side and client-side components by means of a Taylor-series approximation.
AI classification
Ownership
MICROSOFT CORPORATION
assignment · 375580157
Assignors
DOUCEUR, JOHN R., CALLIGARO, MICHAEL P., LORCH, JACOB R., WOOD, RANDALL C
On an employer assignment, the assignors are typically the inventors.