PARTITIONED ARTIFICIAL INTELLIGENCE FOR NETWORKED GAMES

Patent №

US 9,327,194

Granted

2016-05-03

Filed 2012

Owner

MICROSOFT CORPORATION

AI components

3

ml · planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

13372305

Partitioned artificial intelligence (AI) for networked gaming. An exemplary system splits the AI into a computationally lightweight server-side component and a computationally intensive client-side component to harness the aggregate computational power of numerous gaming clients. Aggregating resources of many, even thousands of client machines enhances game realism in a manner that would be prohibitively expensive on the central server. The system is tolerant of latency between server and clients. Deterministic and stateless client-side components enable rapid handoff, preemptive migration, and replication of the client-side AI to address problems of client failure and game exploitation. The partitioned AI can support tactical gaming navigation, a challenging task to offload because of sensitivity to latency. The tactical navigation AI calculates influence fields partitioned into server-side and client-side components by means of a Taylor-series approximation.

Machine learningPlanningAI hardwareA63F 13/10A63F 13/355A63F 13/12A63F 13/30A63F 13/34A63F 13/358A63F 13/45A63F 13/60+4 more

AI classification

Planning1.00
AI hardware1.00
Machine learning1.00
Knowledge representation0.49
Vision0.10
Speech0.04
Natural language0.02
Evolutionary computation0.00

Ownership

MICROSOFT CORPORATION

assignment · 375580157

Assignors

DOUCEUR, JOHN R., CALLIGARO, MICHAEL P., LORCH, JACOB R., WOOD, RANDALL C

On an employer assignment, the assignors are typically the inventors.

© 2026 NYSGPT2525 LLC