WORD GUESSING GAMES FOR MARKET RESEARCH

Patent №

US 9,480,908

Granted

2016-11-01

Filed 2013

Owner

UPFRONT ANALYTICS INC.

Lab

AI components

6

ml · nlp · speech · kr · planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

14070187

A system is described for a computer-based word-guessing game that can be used to elicit market-research data, specifically sentiment and awareness data. The two-person game involves a clue giver and a guesser, each playing on their own mobile device. The clue giver sends clues to induce the guesser to guess a given target word or phrase before a countdown clock runs out. The clues used and the guesses made can be analyzed to reveal the opinions and knowledge that the players have about products, brands, and people. The game features a novel mechanic in which the clue words are categorized according to how obvious they are. Using more-obvious clues causes the countdown clock to decrement faster, thereby making the game play more strategic and entertaining, while also incentivizing the clue giver to use less-obvious, sentiment-oriented words that are more useful for market-research purposes.

Machine learningNatural languageSpeechKnowledge representationPlanningAI hardwareA63F 13/80A63F 3/0421A63F 3/0423A63F 13/46G06Q 30/0201G06Q 30/0202G06Q 30/0209G07F 17/3279+3 more

AI classification

Natural language1.00
Machine learning0.99
Planning0.99
Knowledge representation0.98
Speech0.79
AI hardware0.73
Vision0.04
Evolutionary computation0.00

Ownership

UPFRONT ANALYTICS INC.

assignment · 391920497

Assignors

BROWN, AMBER RASCHEL AURORA, MARKS, JOSEPH WILLIAM

On an employer assignment, the assignors are typically the inventors.

© 2026 NYSGPT2525 LLC