SEQUENCING AND LOCATIONS OF SELECTED VIRTUAL OBJECTS TO TRIGGER TARGETED GAME ACTIONS

Patent №

US 9,757,650

Granted

2017-09-12

Filed 2014

Owner

ZYNGA INC.

Lab

AI components

2

kr · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

14572203

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a Game Action Trigger Module (GATM) for trigger game actions. The GATM generates a virtual gaming environment comprising a concurrent display of a tile board and a game world separate from the tile board. The GATM receives a selection of a sequence of tile board virtual objects. The GATM identifies a location of a particular tile board virtual object in the selected sequence. The GATM identifies a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence. The GATM applies a game action to the target game world virtual object.

Knowledge representationAI hardwareA63F 13/26A63F 13/352A63F 13/67A63F 13/798A63F 13/80A63F 13/822

AI classification

Knowledge representation0.97
AI hardware0.73
Machine learning0.27
Vision0.18
Natural language0.12
Evolutionary computation0.05
Planning0.02
Speech0.00

Ownership

ZYNGA INC.

assignment · 345190847

Assignors

MEHRA, SUMIT, PATEL, SAGAR, LAI, PETER PAO, BAI, SORA, BAACK, DAVID, LEE, KATHERINE

On an employer assignment, the assignors are typically the inventors.

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