METHOD TO TRANSFORM A VIRTUAL OBJECT INTO A REAL PHYSICAL OBJECT

Patent №

US 9,764,583

Granted

2017-09-19

Filed 2012

Owner

ALCATEL LUCENT

Lab

AI components

1

vision

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

13637452

A method to create a coarse-grained real physical object (RO) from a fine-grained 3D virtual object (VO). The method comprises the steps of selecting (RTVO) the virtual object, e.g. a character, or at least elements thereof (head, chest, arms, legs) in a virtual environment (VE), creating (CRBB) a bounding box for each element wherein the element fits, creating (CRTC) a texture cloud for each bounding box by taking a 360 degree snapshot of the element as delimited by its bounding box, applying (APIS) image stitching technology on the texture cloud for obtaining a distinct texture for each bounding box, printing (PRBB) the bounding boxes with their associated texture, and stitching the bounding boxes together. The printing step may occur on a paper printer whereby a cut-and-glue real physical object (RO) can be obtained, or directly on a 3D printer. The method is possibly completed by encrypting the real object with semipedia technology, thereby bringing the real object into the virtual environment (VE) and allowing a user can to use the real object for controlling its corresponding virtual object (VO).

AI classification

Vision1.00
AI hardware0.27
Natural language0.01
Planning0.00
Speech0.00
Knowledge representation0.00
Machine learning0.00
Evolutionary computation0.00

Ownership

ALCATEL LUCENT

assignment · 290290128

Assignors

LOU, ZHE, VAN BROECK, SIGURD, VAN DEN BROECK, MARC

On an employer assignment, the assignors are typically the inventors.

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